![]() “User research is about bulletproofing your design so blind spots don’t end up making your final product weaker,” says Richard Rowan, chair of DigiPen’s Department of Design. But without user research to inform your choices, that winning design might not be so winning after all. Somewhere down the line, after multiple iterations, you hopefully find the winning design. You design something, try it out, design it a little differently, and try it again. ![]() Game design is generally understood as an iterative process. While all six disciplines overlap and interact with one another, this series takes a closer look at each individual concentration. Students spend their first two years learning about each design discipline, then choose two they would like to specialize in at the end of their sophomore year.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |